Respuesta :
a crear tres clases la primera
Clase Shape
En esta clase es en donde se crean las diferentes figuras del juego, por cierto estas figuras se llamanTetrominoes.
view plainprint? /** * * @author www.javafrikitutorials.com */ import java.util.Random; public class Shape { public enum Tetrominoes { NoShape, ZShape, SShape, LineShape, TShape, SquareShape, LShape, MirroredLShape }; private Tetrominoes pieceShape; private int coords[][]; private int[][][] coordsTable; public Shape() { coords = new int[4][2]; setShape(Tetrominoes.NoShape); } public void setShape(Tetrominoes shape) { coordsTable = new int[][][]{ {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{0, -1}, {0, 0}, {-1, 0}, {-1, 1}}, {{0, -1}, {0, 0}, {1, 0}, {1, 1}}, {{0, -1}, {0, 0}, {0, 1}, {0, 2}}, {{-1, 0}, {0, 0}, {1, 0}, {0, 1}}, {{0, 0}, {1, 0}, {0, 1}, {1, 1}}, {{-1, -1}, {0, -1}, {0, 0}, {0, 1}}, {{1, -1}, {0, -1}, {0, 0}, {0, 1}} }; for (int i = 0; i < 4; i++) { for (int j = 0; j < 2; ++j) { coords[i][j] = coordsTable[shape.ordinal()][i][j]; } } pieceShape = shape; } private void setX(int index, int x) { coords[index][0] = x; } private void setY(int index, int y) { coords[index][1] = y; } public int x(int index) { return coords[index][0]; } public int y(int index) { return coords[index][1]; } public Tetrominoes getShape() { return pieceShape; } public void setRandomShape() { Random r = new Random(); int x = Math.abs(r.nextInt()) % 7 + 1; Tetrominoes[] values = Tetrominoes.values(); setShape(values[x]); } public int minX() { int m = coords[0][0]; for (int i = 0; i < 4; i++) { m = Math.min(m, coords[i][0]); } return m; } public int minY() { int m = coords[0][1]; for (int i = 0; i < 4; i++) { m = Math.min(m, coords[i][1]); } return m; } public Shape rotateLeft() { if (pieceShape == Tetrominoes.SquareShape) { return this; } Shape result = new Shape(); result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, y(i)); result.setY(i, -x(i)); } return result; } public Shape rotateRight() { if (pieceShape == Tetrominoes.SquareShape) { return this; } Shape result = new Shape(); result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, -y(i)); result.setY(i, x(i)); } return result; } }
view plainprint? /** * * @author www.javafrikitutorials.com */ import java.util.Random; public class Shape { public enum Tetrominoes { NoShape, ZShape, SShape, LineShape, TShape, SquareShape, LShape, MirroredLShape }; private Tetrominoes pieceShape; private int coords[][]; private int[][][] coordsTable; public Shape() { coords = new int[4][2]; setShape(Tetrominoes.NoShape); } public void setShape(Tetrominoes shape) { coordsTable = new int[][][]{ {{0, 0}, {0, 0}, {0, 0}, {0, 0}}, {{0, -1}, {0, 0}, {-1, 0}, {-1, 1}}, {{0, -1}, {0, 0}, {1, 0}, {1, 1}}, {{0, -1}, {0, 0}, {0, 1}, {0, 2}}, {{-1, 0}, {0, 0}, {1, 0}, {0, 1}}, {{0, 0}, {1, 0}, {0, 1}, {1, 1}}, {{-1, -1}, {0, -1}, {0, 0}, {0, 1}}, {{1, -1}, {0, -1}, {0, 0}, {0, 1}} }; for (int i = 0; i < 4; i++) { for (int j = 0; j < 2; ++j) { coords[i][j] = coordsTable[shape.ordinal()][i][j]; } } pieceShape = shape; } private void setX(int index, int x) { coords[index][0] = x; } private void setY(int index, int y) { coords[index][1] = y; } public int x(int index) { return coords[index][0]; } public int y(int index) { return coords[index][1]; } public Tetrominoes getShape() { return pieceShape; } public void setRandomShape() { Random r = new Random(); int x = Math.abs(r.nextInt()) % 7 + 1; Tetrominoes[] values = Tetrominoes.values(); setShape(values[x]); } public int minX() { int m = coords[0][0]; for (int i = 0; i < 4; i++) { m = Math.min(m, coords[i][0]); } return m; } public int minY() { int m = coords[0][1]; for (int i = 0; i < 4; i++) { m = Math.min(m, coords[i][1]); } return m; } public Shape rotateLeft() { if (pieceShape == Tetrominoes.SquareShape) { return this; } Shape result = new Shape(); result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, y(i)); result.setY(i, -x(i)); } return result; } public Shape rotateRight() { if (pieceShape == Tetrominoes.SquareShape) { return this; } Shape result = new Shape(); result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, -y(i)); result.setY(i, x(i)); } return result; } }
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